The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. The term ‘virtual reality’ basically means ‘near-reality’.
We know the world through our senses and perception systems. Growing up, we all learnt that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs.
The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.
Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information.
If you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective - it would be perceived as real. We refer to this as a virtual reality.
In technical terms, virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
At XP-VR, players put on their HTC VIVE Pro virtual reality headsets, pick the game they want to play and enter their very own virtual world. Players can perform magic spells, take part in epic battles, fight off monsters and dive into the ocean depths. Virtual reality allows you to safely escape the real world and explore something much greater.
Whilst playing our VR games, you know that the T-Rex creeping up behind you or the mutant zombies waiting in the dark corridor ahead isn't actually real, but somehow you still feel fear. The hairs on your neck stand when playing AFFECTED: The Manor and you still can't bring yourself to walk across an innocent looking plank suspended over 90ft in the air. It looks and feels so real inside your headset, but it doesn't exist in the real world.
Welcome to the wonderful world of virtual reality. It's only ever going to get better.